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Showing posts from September, 2017

Guild News - Vol 2

Welcome to my second guild news post.   Rather than write a big post like last time, here are some quick hit items. Territory Battles - Round 2:   We finished round two of territory battles, getting 16 stars again.   We've learned some important lessons each time (as well as the game devs), so hopefully round 3 that starts today will yield more stars.   Here are some quick hit things to think about as we see TB more often: Farm Phoenix and Rogue One! Join SWGOH.GG so guild leaders can try to coordinate Platoon Missions. Listen to guild leaders as to where to deploy.   Without this, we will never get more stars.   There is plenty of time to deploy, so look in the #territory_battles thread on discord for info on where you should deploy. If all else fails, ask a guild leader over discord what you should do.   We're all very responsive to questions. Improving Galactic Power:   An important aspect...

Guild News - Vol 1

Welcome to our first edition of guild news!   We're fresh off our first Territory Battles, we have several new toons and an upcoming Military Might.   Here are a few thoughts on what's been happening in the game: Territory Battles:   What a long event!   It was great to see so many active participants in the battles.   From what I've heard, we'll have another soon and it will be setup the same way (24 hours a phase rather than the expected 12 hours).   Here are a few tips to help get ready for the next one: Galactic Power is critical!   There are a few things you can do to help increase your Galactic Power(GP).   First, level all your toons to level 50 (focusing on 7* and working backwards) and gear/ability up your toons as high as you can without impacting your top teams.   Second, drop any unused mods onto all your toons.   This increases their GP, plus it has the added benefit of making ...