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Guild News - Vol 5 - Galactic Power!

Today's guild post is dedicated to discussing Galactic Power (GP) and its importance to the game.   There are plenty of resources out there on GP, but I figured I would consolidate a lot of the information into quick hit items you can do to improve your GP.   First, let's talk about why GP matters. GP is the way that you as a player is evaluated for your ability to improve your collection of characters.   It also is how our guild is evaluated against other guilds.   The higher the GP, the better standing you and the guild has in the game.   All the new guild events (Territory Wars, Light Side/Dark Side Territory Battles) offer higher rewards to higher GP guilds.   GP is influenced by the power of your characters and ships in the game.   With that in mind, here are some simple things anyone can do to improve their GP: ·         Upgrade all characters to a minimum of level 53.   This allows you to use mods...

Guild News - Vol 4

This volume of guild news is primarily dedicated to preparing for HAAT raids.   I will try to write one soon to address the new alliance, new characters that have hit the holo-tables and some other useful information.    We've been doing great at AAT raids for the past few weeks.   It's to the point where we can finish one in a few hours.   The difficulty level between AAT and HAAT is much bigger than people realize.   Here are a few high-level thoughts on what you can do to prepare for it: Coordination is key :   In AAT, we can send in multiple teams at the same time and just freelance our way through it.   HAAT requires us to be more thoughtful about the resources we apply to each phase.   With that in mind, we have a spreadsheet (found here ) that we are using to track what teams people have available for HAAT.   Our intent is break up the raid into phases, dedicating 6 hours per phase.   The raid coordinator will tell ...

Guild News - Vol 3

Welcome back to another edition of HanSoloShotFirst guild news.   Here are some quick hit topics for this week: Territory Battles - Round 3/4: We are starting to hit a groove when it comes to Territory Battles.   At the same time, we're stuck at the same star level for the past few rounds.   Here are some high level thoughts: We hit 18 stars the last two times, but failed to get any in the last round.   I would recommend waiting to deploying until you hear from a guild leader.   Also consider using your higher power teams for combat missions in territories we have the chance of hitting the GP requirement in.   This is especially important in the later phases. Platoons are key to later phases.   If we fail to fill 2, 4 or 6 platoons, we leave ourselves very vulnerable in later combat missions.   Think about platooning if you don't believe you'll be able to finish a combat mission. Focus on GP. ...

Guild News - Vol 2

Welcome to my second guild news post.   Rather than write a big post like last time, here are some quick hit items. Territory Battles - Round 2:   We finished round two of territory battles, getting 16 stars again.   We've learned some important lessons each time (as well as the game devs), so hopefully round 3 that starts today will yield more stars.   Here are some quick hit things to think about as we see TB more often: Farm Phoenix and Rogue One! Join SWGOH.GG so guild leaders can try to coordinate Platoon Missions. Listen to guild leaders as to where to deploy.   Without this, we will never get more stars.   There is plenty of time to deploy, so look in the #territory_battles thread on discord for info on where you should deploy. If all else fails, ask a guild leader over discord what you should do.   We're all very responsive to questions. Improving Galactic Power:   An important aspect...

Guild News - Vol 1

Welcome to our first edition of guild news!   We're fresh off our first Territory Battles, we have several new toons and an upcoming Military Might.   Here are a few thoughts on what's been happening in the game: Territory Battles:   What a long event!   It was great to see so many active participants in the battles.   From what I've heard, we'll have another soon and it will be setup the same way (24 hours a phase rather than the expected 12 hours).   Here are a few tips to help get ready for the next one: Galactic Power is critical!   There are a few things you can do to help increase your Galactic Power(GP).   First, level all your toons to level 50 (focusing on 7* and working backwards) and gear/ability up your toons as high as you can without impacting your top teams.   Second, drop any unused mods onto all your toons.   This increases their GP, plus it has the added benefit of making ...