Posts

Showing posts from October, 2017

Guild News - Vol 4

This volume of guild news is primarily dedicated to preparing for HAAT raids.   I will try to write one soon to address the new alliance, new characters that have hit the holo-tables and some other useful information.    We've been doing great at AAT raids for the past few weeks.   It's to the point where we can finish one in a few hours.   The difficulty level between AAT and HAAT is much bigger than people realize.   Here are a few high-level thoughts on what you can do to prepare for it: Coordination is key :   In AAT, we can send in multiple teams at the same time and just freelance our way through it.   HAAT requires us to be more thoughtful about the resources we apply to each phase.   With that in mind, we have a spreadsheet (found here ) that we are using to track what teams people have available for HAAT.   Our intent is break up the raid into phases, dedicating 6 hours per phase.   The raid coordinator will tell ...

Guild News - Vol 3

Welcome back to another edition of HanSoloShotFirst guild news.   Here are some quick hit topics for this week: Territory Battles - Round 3/4: We are starting to hit a groove when it comes to Territory Battles.   At the same time, we're stuck at the same star level for the past few rounds.   Here are some high level thoughts: We hit 18 stars the last two times, but failed to get any in the last round.   I would recommend waiting to deploying until you hear from a guild leader.   Also consider using your higher power teams for combat missions in territories we have the chance of hitting the GP requirement in.   This is especially important in the later phases. Platoons are key to later phases.   If we fail to fill 2, 4 or 6 platoons, we leave ourselves very vulnerable in later combat missions.   Think about platooning if you don't believe you'll be able to finish a combat mission. Focus on GP. ...